It’s been done a million times before, but want to try to make my own tile-based dungeon crawler in Unreal Engine. If nothing else, it will be a good playground for all sorts of tests, including navigation, simple AI, rendering effects, modeling, optimizations in Unreal, etc.

  • Build 3d level from 2d ascii level description
    • Easy authoring for tests
    • Build a simple tileset in Blender - easy to make variants for more interesting visuals
  • Auto-generate dungeons
  • Add props, effects, decals, etc

  • Build a simple editor, allowing the player to carve out a dungeon or customize an auto-generated one