It’s been done a million times before, but want to try to make my own tile-based dungeon crawler in Unreal Engine. If nothing else, it will be a good playground for all sorts of tests, including navigation, simple AI, rendering effects, modeling, optimizations in Unreal, etc.
- Build 3d level from 2d ascii level description
- Easy authoring for tests
- Build a simple tileset in Blender - easy to make variants for more interesting visuals
- Auto-generate dungeons
- http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/
- Variants on the approach described above, such as adding rooms, then connecting them directly
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Add props, effects, decals, etc
- Build a simple editor, allowing the player to carve out a dungeon or customize an auto-generated one